There’s a map you can explore, but only by using limited resources to reveal parts of it first. The map opens up as you use ink, but with it being a limited resource there’s no way you’ll reveal the whole thing. Much like many of its peers, there’s not a huge story here, with it being more of a mechanically focussed game, and it does have some nice mechanics beyond what you’d normally find in the genre. You’ll do this by selecting your two party members, uncovering and exploring the map, and collecting cards to do battle with the foes within. You and your party have been trapped in the titular Roguebook and must fight your way through the enemies that live in the pages of the book to escape. Now though, it’s made the jump to console and I’ve been having a go at the Nintendo Switch release. Last year, our Matt Fuller took a look at the PC release of the game, and enjoyed it well enough, whilst finding it somewhat lacking. There have been some really good options in the past few years, with a more recent contender being Roguebook, a game with some pedigree behind it thanks to involvement from Magic: The Gathering creator, and tabletop legend Richard Garfield. Combining tabletop gameplay with roguelike leanings to keeps game length low whilst maintaining an addictive element is hard for me to turn down, hence why I seem to review a lot of them around here. I’m pretty sure I’ve mentioned on more than a few occasions that I like a nice roguelike game, regardless of the genre, and that one of my favourite subcategories is card-based roguelikes. Best get your library card out to chase down Roguebook.
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